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How Metascores Are Calculated
69
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
(Also known as "Mobile Suit Gundam: Target in Sight") Featuring a variety of Mobile Suits from the Gundam franchise, Mobile Suit Gundam sets players in the latter stages of The One Year War. Players will have the opportunity to be a commander of their own Mobile Suit battalion for either the Federation or Zeon Mobile Suit Assault Force. As players move through the ranks, they will be able to gain access to new Mobile Suits and engage in battles with more capable pilots at their command. With a battalion at their disposal, players face a number of strategic options to choose from. In order to succeed, it will be vital for players to know about specific destructible parts on Mobile Suits, vulnerable enemy facilities and whether or not to engage enemies with either short or long range combat. Teamwork is also be a key component to the survival of every mission. If players are successful, their chosen allegiance could be the turning point for the war in Mobile Suit Gundam. [Namco Bandai Games]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 60
EuroGamer
Objectively this is a game that basically sucks. It's technically limited, characterised by treacle-slow, far-from-original gameplay that's beset by niggles, and sorely unadorned by fancy cut-scenes or easy-to-navigate menus. But subjectively, in spite of all of its flaws, what emerges is something that has the potential to be hypnotically absorbing and, yes, even fun. [JPN Import]
50
Play Magazine
In the final analysis, Mobile Suit Gundam: Crossfire is just not worth your time...and this coming from a Gundam maniac. [Jan. 2007, p.73]
50
PSM Magazine
Sure, it's oddly satisfying to lumber around trading shots and crossing plasma swords with other stylized death machines, but the slow, stiff gameplay overshadows the cool stuff. [Jan. 2007, p.84]
50
50
50
48
40
40
40
39
38
37
Play UK
It's a lazy attempt to make money on a new hardware launch, which utterly ruins the Gundam name. [Issue 148, p.70]
36
32
30
Official U.S. Playstation Magazine
Let's hope that Namco Bandai issues an "oops" and ships the real game soon. [Jan. 2007, p.72]
30
Playstation Official Magazine UK
Pretty far from brilliant. [May 2007, p.120]
30
29
28
PSM3 Magazine UK
We've not played anything this shoddy in ages. A disgrace on pretty much every level. [Feb 2007, p.76]
26
26
23
Games Master UK
Just forget this ever existed. It's honestly that bad, folks. [Apr 2007, p.61]
20
games(TM)
In practice, Gundam: Crossfire is barely playable. We blame the game’s frame rate which we reckon must run as low as 10 fps and only as high as what looks like about 20fps. [Jan 2007, p.103]
20
20
20
20
15
Deeko
The game was of incredibly poor quality and featured problems such as an abysmal frame rate, choppy controls, and gameplay dating back over 10 years. Subsequently, the tension and frustration caused by this game led to insomnia, nervous tics, loss of appetite, loss of self-respect, loss of friends, and severe mental anguish.
Ethan C. gave it a10: FULL RAPT gave it an8: Murshed H. gave it an8: FriggenHugeOrc gave it a10: Geoffrey M. gave it a6: Apocalyps3 gave it a10: Drew M. gave it a0: |
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