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Stars indicate the most critically-acclaimed games. |
GAMES: (Also known as "Wanda and the Colossus" or "Wanda to Kyozou" in Japan) In Shadow of the Colossus, players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each Colossi. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth. [Sony]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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Thunderbolt
Long stretches of riding across deserted, yet gorgeous, environments, punctuated by moments of sheer, adrenaline-pumping terror. The shockingly realistic animations (especially for your horse and the colossi), vast, streaming landscape, stirring soundtrack, and wistful story all combine with the game’s minimalist gameplay to create a videogame experience unlike any other.
100
100
100
Four Fat Chicks
Simply put, this game is so brilliant that it ought to be fined. Created by the same team responsible for 2001's critically acclaimed "Ico," it follows a similar sort of theme and demands even more sentimental investiture than its predecessor did. Its elegant simplicity, its beauty, its unbelievable capacity to draw you in are without peer. I have never played a game like Shadow of the Colossus, because there are no games like it.
100
100
3DAvenue
98
97
97
97
96
96
eToychest
Nothing like this has ever been played before, and like a true classic will probably never be reproduced. Even if a player finds the gameplay uninteresting, or if the lack of anything other then sixteen boss fights makes them uncomfortable, this game can still be enjoyed for the art direction alone.
96
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1UP
It's a game that dares you to exhilarate while hammering you with consequence. In short, Shadow of the Colossus breaks storytelling barriers none of us knew existed. It's the rare game for which the often overused words "ground-breaking" were truly reserved for, and it's enough to make you regret every stupid coin you ever collected.
95
PSM Magazine
Bottom Line: if you care enough about games to read this magazine, you owe it to yourself to play Shadow of the Colossus. [Dec 2005, p.96]
95
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94
Pelit (Finland)
A clever action-adventure. The huge climbable colossi are interesting enemies and they look magnificent. [Feb 2006]
94
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90
Play Magazine
It is a game of tremendous emotion, of sadness and exhilaration, tragedy and wonder. [Nov p.80]
90
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90
Official U.S. Playstation Magazine
If you can appreciate artistry in games, if you hanker for an experience that transcends genre, if you want to see what happens when a creative design team is allowed to ignore sales numbers and flavor-of-the-month trends, by all means bring yourself into Shadow's world. [Oct 2005, p.98]
90
90
GamePro
90
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90
90
90
90
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90
Computer Games Magazine
it just goes to show that not every game has to be an 80-hour sandbox of something for everyone. [Dec p.87]
90
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90
games(TM)
It’s achingly beautiful, deeply involving and as breathtaking to watch as it is to play. [Christmas 2005, p.90]
90
Official Playstation 2 Magazine UK
Huge and beautiful, but hopefully not as doomed as its beasts, Colossus deserves to sell ten times what "Ico" did. [Jan 2006, p.94]
90
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88
Game Informer
A truly unique experience that inspires emotions in a way few games can. It has its share of problems, but I love it just the same. [Oct 2005, p.130]
88
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80
Edge Magazine
There’s not much that can be said about Shadow Of The Colossus. Not because there aren’t pages to be written about the designs of the colossi, the wisdom of some of the puzzles involved in defeating them, or the deliberately ambiguous implications of the story, but because this is a game with so little content that to discuss specifics would be to tarnish an experience that needs to be approached with as few preconceptions as possible. [Christmas 2005, p.98]
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75
Sandeep K. gave it a9: Sam K. gave it a10: we loole gave it a1: Mark M. gave it a1: Sam J. gave it a10: Steve S. gave it a1: Chris H. gave it a9: |
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