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Stars indicate the most critically-acclaimed games. |
In Okami, the legendary monster Orochi has come back to life and turned the world into a veritable wasteland. Players must assume the role of a wolf, an embodiment of the sun god Amaterasu, which is capable of wielding unimaginable power. The state of the world lies in gamer's hands as they must fight ominous beings and reclaim the earth from a curse that plagues it. It is crucial to help Amaterasu make the world a place where all living creatures can dwell once again. [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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Play Magazine
The fighting is so nuanced and altogether joyous it never gets old for a second, and the bosses are simply stunning. Like I said, Zelda only better. [Oct. 2006, p.50]
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Official Playstation 2 Magazine UK
A true epic. It's a dog-eat-dog world in the games industry, and Okami buries the opposition like a load of old bones. [Jan 2007, p.82]
100
Four Fat Chicks
Okami has elements of many genres—platforming, adventure, RPG and action all apply. But there's more to it than that. There's something so ... joyous about it, in Amaterasu's happy barks, in her running, her jumping, her digging of holes. I found myself ignoring the game for stretches, just doing these things. I don't know if it's the way the controls handle, or the graphics, or what, but it's there. Okami is the video game version of Professor Dumbledore, managing somehow to be both gleeful and august.
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Pure Magazine UK
A beautiful experience and a real must-have title. Possibly the last great game on PS2. [Mar 2007, p.66]
100
Just Adventure
Despite its easiness, Okami is absolute fun to play, and its length and depth, as well as its superb gameplay and high replayability value, will ensure many an afternoon of total engrossment, trying to help Ammy and Issun fight the evil of all evils. It is indeed the best non-adventure, and one of the best overall games I’ve played in 2006.
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Weekly Famitsu
10 / 10 / 10 / 9 - 39 platinum
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Worth Playing
Upon completing Okami, you may feel like you have just taken in a classic Miyazaki film. The visual/aural presentation and sprawling narrative combine to present the game as an extended vision of an anime epic – equal parts The Legend of the Dog Warriors: The Hakkenden and Princess Mononoke, with a dash of Ranma ½ for kicks.
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Jolt Online Gaming UK
It’s a sad state of affairs when games as majestic and perfectly constructed as Okami are ignored and world-class development studios such as Clover find themselves closed down after poor sales of their critically acclaimed titles simply because their games don’t feature enough guns or licensed music.
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Game Informer
The core mission of any game is to create a world that the players want to get lost in, and Okami delivers on this in every way--with the gameplay, with the graphics, and with the story. [Oct. 2006, p.96]
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Games Master UK
Simply stunning... It's touching and near impossible to resist. Your heart will melt, your eyes will do little wheelies and your brain will send you yummy jolts of happiness as thanks. [JPN Import; July 2006, p.78] A compelling, beautiful game that's one of the most enjoyble adventures in years. [Feb 2007, p.70]
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Play UK
The perfect marriage of style and substance, a lively, inventive and satisfying game wrapped up in the most impressive and striking visual style of any game on the PS2. There's nothing else quite like this out there. [Issue 150, p.80]
95
PSM Magazine
Bold, ambitious, quirky, and ultimately in genious. [Oct 2006, p.74]
94
GameBrink
While its slower adventure game style pacing and low difficulty may throw off a certain crowd, Okami’s charming world with its nice fairy tale story, great gameplay, and incredible graphics will give most an experience likely to be remembered for decades. Okami is truly a remarkable experience. [JPN Import]
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The New York Times
This game is so visually striking, so original and so well done that most other game designers should look at it and then hang their heads in shame. It is proof that the important thing in game design is not the graphical processing power of the game console but the power of the designer’s imagination.
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Electronic Gaming Monthly
Okami developer Clover obviously put a lot of love into its creation and, as you travel the countryside, painting barren landscapes into bloom, that love radiates from the screen. [Sept. 2006, p.100]
92
PSM2 Magazine UK
A joy to play. Whether you're restoring nature, battling enemies or exploring the Japanese countryside, Okami is perhaps the most beautiful game on PS2. [JPN Import; July 2006, p.94]
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Pelit (Finland)
A glorious and epic adventure in mystic aquarelle Japan. Everything works beautifully except for the overly easy combat. Top recommendations, nevertheless. [Mar 2007]
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Edge Magazine
Okami doesn’t just successfully follow Zelda’s structural template and tone – a rare feat – it makes it its own, toeing that line with grace, ingenuity and a strongly individual style. That’s not only rare, it’s unique. [Dec 2006, p.78]
90
Thunderbolt
This game has it all; it’s got a wonderful story, wonderfully memorable characters, fast-paced and fluid combat with a wide variety of demonic foes, hours of dungeon exploration, puzzle solving, various item collecting, a few lengthy sidequests, a slew of people and animals to help, and even a mildly annoying sidekick to point you in the right direction.
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PALGN
It’s not the hardest game in the world, and it doesn’t quite match Zelda in depth when it comes to puzzles and combat, but it’s a beautiful game, it’s lengthy, it’s packed full with fresh ideas and, most of all, it’s an unforgettable experience that should be experienced by as many people as possible.
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Console Gameworld
While it may not be perfect, its few flaws are, for the most part, covered up by its sheer immersion factor; I have never before been this drawn into a game's environment; I am literally happy just spending an hour wandering through the world of Okami, checking out the sights and doing various menial tasks - I'm ashamed to admit how much time I have spent running around in circles while barking repeatedly.
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1UP
The entire production is treated with reverence and class, and this goes to show that you definitely do not always need the latest and greatest hardware for great gaming experiences. What you need is a dedicated development team, a distinct sense of style independent of processing power, and polished execution and interpretations of proven ideas.
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Official U.S. Playstation Magazine
This is a game that's revolutionary in so much more than its art style. [Sept 2006, p.72]
90
games(TM)
There’s something oddly noble about Okami. Hayao Miyazaki’s Princess Mononoke brought the deep forest theme of Japan’s ancient mythology to life in anime movie form, and Atsushi Inaba’s Okami does the same thing in a videogame context...The bottom line: this is a game you can really care about. [July 2006, p.110]
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netjak
I have to say, in terms of presentation, Okami by far is the bet game I’ve ever seen...However, games are meant to be played. And honestly, between the humor that falls flat at times, the worst plot twist I’ve seen in a game since college, and the sheer lack of challenge in the game, Okami falls well short of greatness.
Matt S. gave it a10: Jesse gave it a10: Radish Z. gave it a10: [Anonymous] gave it a10: Stevie S. gave it a10: Aker gave it a10: Barry P. gave it a10: |
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