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The story takes place in a world called "Ivalice," in an age when magic was commonplace and airships plied the skies - the Archadian Empire, seeking to strengthen its base of power, had been invading and subjugating its neighboring lands one by one- a fate which befell the small Kingdom of Dalmasca. Archadia's invasion and the subsequent death of the Dalmascan king prompted the Princess Ashe, the sole surviving heir to the Dalmascan throne, to take up arms against the invaders. In her struggle to oust the occupying Archadian forces and restore freedom to her people, Ashe must watch as many of her allies pay the blood price for that freedom. Though tempted to abandon all hope in the face of the Empire's might, her determination keeps her from succumbing before what would seem to be inevitable defeat. Then she meets Vaan, an urchin from the Dalmascan capital of Rabanastre. Vaan dreams of one day becoming a sky pirate, escaping the Empire on his airship. Vaan, Ashe, Vaan's friend Penelo, the sky pirate Balthier, his partner Fran and many more are on an adventure through Ivalice that traces the mysteries behind the Archadian Empire's invasion. Bringing with it a wide array of new gameplay elements, Final Fantasy XII will change the way players think about the Final Fantasy series. Numerous possibilities abound within each scenario, allowing for a less linear, more unique experience for each player. The game also supports Dolby Pro Logic II both in-game and during movie sequences, immersing the player in the middle of the action. [Square Enix]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Weekly Famitsu
10 / 10 / 10 / 10 - 40 [platinum ; Mar 2006]
100
EuroGamer
It's not hard to see us looking back in five years time and seeing FFXII as a pivotal, changing moment in how RPGs are designed; a game which drew on the experience of Final Fantasy's branches into tactical strategy and massively multiplayer, as well as on the more mature storytelling of other mediums, and folded it back into the number series, to wonderful result.
100
Play Magazine
The scale of FFXII is so grand, so overwhelming, so vast, that comparisons to other video games--a proper review, in other words--borders on the impossible. [Jun 2006, p.69]
100
Official U.S. Playstation Magazine
Either way, Final Fantasy XII is a fitting send-off for the series on the PS2, and it justifiably has a chance to proclaim itself the best Final Fantasy on the Playstation. [Nov. 2006, p.106]
100
GameSpy
The game looks great, sounds great, has great writing, offers a lengthy and satisfying journey, has a great technical element and engaging sword-swinging and spell-slinging. It would be difficult to find a game out there with better production values, or that meets its goals so successfully while still introducing new ideas and innovations.
100
100
100
100
100
100
100
100
100
Official Playstation 2 Magazine UK
FFXII is the apex of adventuring; gaming doesn't get any better than this. [Jan 2007, p.68]
100
98
98
98
98
98
97
97
95
95
IGN
A fantastic RPG. It blows all of its PS2 competition this year right out of the water and is among the all time elite role-players ever made for the system. "Kingdom Hearts," "Devil Summoner," "Xenosaga III," "Tales of the Abyss"... none of them are on the same level as Square Enix's bold and riveting move in a new direction.
95
95
PSM Magazine
Even without any special incentives to replay through it once it's over, Final Fantasy XII offers a beautiful, well written, fun RPG experience that is both long and rewarding. Matsuno's team took some real chances with the gameplay this time around, but the results are pleasantly surprising. [Oct 2006, p.56]
95
95
94
PSM3 Magazine UK
An outstanding RPG. It's unmistakably Final Fantasy, but feels as fresh as any adventure on PS2. [Christmas 2006, p.73]
93
93
Pelit (Finland)
One of the best RPG’s on PS2. The story and the characters are excellent, the graphics breathtakingly beautiful and the new fighting-system is pure gold. [Feb 2007]
93
93
93
Play UK
Despite the demo being met with scepticism, Square Enix has crafted a truly fantastic game that is a stunning change of pace and feel for the Final Fantasy series, but still manages to stay largely true to its roots. Beautiful. [JPN Import; Issue #139, p.60]
93
GameBrink
It’s a flawed great game. The battle system is fast and fun, yet it’s a bit simple and repetitive. The license board provides non-linear character growth, yet there aren’t that many ways to raise the characters. The towns feel alive and outdo anything to date, yet the dungeons feel all too similar and repetitive. [JPN Import]
92
91
Games Master UK
After its stormy development, FF12 isn't just a worthy installment of the series, but a great RPG in its own right, one that thinks differently and feels all the better for it. [JPN Import; June 2006, p.72] Stunning Design. [Feb 2007, p.66]
91
90
Electronic Gaming Monthly
From its lively outdoor backdrops to the striking architecture found in its cities and dungeons, this PS2 title will even please--at least visually--those with next-gen FF firmly on the brain. [Nov. 2006, p.126]
90
PSM2 Magazine UK
FFXII is a gargantuan, gorgeous game with a gripping plot, likeable characters and an interesting new combat system that injects some much-needed life into the series. Wonderful. [JPN Import; June 2006, p.44]
90
90
90
90
90
90
Edge Magazine
A work of progressive genius that hauls its staid genre up by the bootstraps and takes its place alongside the WOWs and Oblivions of this world. It's altogether too good to be true. [Christmas 2006, p.74]
90
90
90
89
87
Gamer 2.0
Like FFX, it does not fit in that well with the rest of the series from a gameplay or stylistic standpoint, but it stands up beautifully alongside the likes of the Chrono and Seiken Densetsu franchises as a high-quality Square Enix RPG in its own right, even if it isn't one of the greatest of all time.
85
85
84
The New York Times
While Fantasy has a captivating and ingenious battle system and thriving, beautifully designed cities set in an imaginative, fully realized world, it doesn’t have much of a story. The best narratives of political intrigue frame it as a personal struggle, but Fantasy is too concerned with the grand sweep of politics to bother with giving its cast interesting personalities.
83
Game Revolution
A great looking, well-written beast of an RPG, though some of its technical aspects could’ve operated more smoothly. We don’t like the fact that everything feels unorganized, or that we still have to spend so much time with menus, but we love the story and the world and the humongous levels of customization.
80
Boomtown
There are a large number of secret missions for Espers, weapons and general loot, which should keep a completionist playing for a good number of hours, but I can’t help but feel like for all of its production values, depth, and size, Final Fantasy XII tries too hard to reinvent itself, missing those aspects that brought a swarm of fans to the series from FFVII.
80
80
games(TM)
Like it or not, the Final Fantasy series has come of age and this new approach to the genre is a breath of fresh air. [JPN Import; June 2006, p.108]
80
80
GameTrailers
Despite the massive size of its world and seemingly endless optional content, Final Fantasy XII feels like an unfinished, conflicted game. In the end, Square Enix’s developers seem to have fallen into the same trap the game’s waiting fans did - while the overall scope and ambition has gotten plenty of attention, the minute-to-minute play experience has been all but ignored.
75
72
netjak
But the play’s the thing, and in this title, the play is a chore to get from cutscene to cutscene. Though I’ve often snarked that this was how Square Enix designed the series starting with Final Fantasy VII, I can’t imagine this is truly what the designers wanted from their latest creation. The result is a decent but ultimately disappointing experience from this venerable series’ latest entry.
70
Lev gave it a7: Joe Mama gave it a10: MiG gave it a10: Nicholas G. gave it a10: Alex M. gave it an8: Brandon N. gave it a0: Jeremy W. gave it a10: |
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