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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
Psychonauts is a wildly surreal action adventure game where personal paranormal powers are unlocked in order to plunge into the minds of bizarre characters. Journey deep into these crazy worlds of infinite possibility to thwart the secret plan of an evil madman and realize the ultimate dream of joining an elite force of psychic superheroes, the Psychonauts. Delve into people's minds as Raz, a powerful young cadet at psychic summer camp. While working on his levitation merit badge, Raz discovers that someone is kidnapping psychic children and stealing their brains. In order to foil this evil plot and earn the title of Psychonaut, Raz must project himself into the minds of one bizarre character after another to battle their nightmares and mental demons. He does all this while continuing to earn his psychic merit badges in Telekinesis, Clairvoyance, Pyrokinesis and more.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
96
95
Play Magazine
Arguably the best epic platformer since the Rare/Miyamoto days of N64. [May 2005, p.65]
94
94
92
92
91
PC Format
Utterly mental, but quite, quite brilliant. One of the best experiences of the year. [July 2005, p.92]
91
90
90
PC Gamer
It's so goofilfy hilarious, you may just find yourself a wisecrack away from peeing in your Jockeys. [June 2005, p.76]
90
90
90
90
89
87
Pelit (Finland)
A wildly imaginative platform adventure. Framerate and visibility issues are a bit of a letdown, though. [Mar 2006]
87
84
82
80
Edge Magazine
It isn’t any kind of reinvention, but a revitalisation, with a style so rich that it becomes an integral part of the game’s substance; Psychonauts breathes imagination and individuality as effortlessly as most games steal from one another. [July 2005, p.84]
80
80
80
Computer Games Magazine
As it gets progressively weirder, it also gets significantly better, making it one head-trip definitely worth taking. [July 2005, p.56]
80
EuroGamer
What's unavoidable is the fact that almost all of the problems that weigh Psychonauts down are borne out of the legacy that the platform genre itself has, and Double Fine - like so many other developers - has largely been unable to avoid falling into the same pitfalls of inconsistent level design and unwise difficulty spikes. Dammit.
80
72
70
games(TM)
It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
[Anonymous] gave it a10: P G gave it a3: Ben C. gave it a10: Tim C. gave it a10: Brian M. gave it a10: Emil A. gave it a10: Eric E. gave it a7: |
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