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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
GAMES: Freedom is threatened yet again and only Minute Man and his heroic Freedom Force can save the day in the follow up to one of the most critically acclaimed games of 2002. Freedom Force vs. the Third Reich brings dynamic storytelling, fast-paced tactical role-play, and larger-than-life characters from the comic book pages to the computer screen. In this title, the league of heroes must travel back in time to defeat Blitzkrieg, defender of the Reich and his homicidal henchmen. With action spanning from the blasted battlefields of World War II to the dazzling depths of distant dimensions, Freedom Force vs. the Third Reich will give Freedom Fans more than they can handle. [Digital Jesters]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
97
94
92
92
91
90
Computer Games Magazine
Just like the original "Freedom Force", this is a real-time strategy game for comic-book geeks, by comic-book geeks. [June 2005, p.53]
90
90
90
90
90
90
Cheat Code Central
A classic comic book come to life... With a great story, excellent controls, graphics and voiceovers you are certain to get your money's worth out of this game.
90
Inside Gamer Online
90
90
88
87
87
87
87
85
85
84
83
83
Game Informer
It isn't going to blow anyone's doors off, but it's a solid strategy/RPG with a lot of humor, a great presentation, and a lot of expandability in terms of user-created content. [Apr 2005, p.139]
82
Pelit (Finland)
The handling of source material is excellent: plot, sound acting, characters, Secret Origins and all. Sadly, the game is pretty generic, and the lack of friendly AI makes the real-time gaming tedious. [May 05]
81
81
81
PC Gamer
Ultimately, it's more of the same. Thankfully, the first game left us wanting more. [May 2005, p.64]
80
Play Magazine
When all the inane and lovingly crafted comic kitsch subsides, you're left with a very good little RPG. [Apr 2005, p.67]
80
80
80
Pelaaja (Finland)
Heroes from the game can just as well be imagined to appear in real superhero comic books doing the same things they are doing in the game. [May 2005, p.87]
80
79
70
70
Edge Magazine
Ignore the presentation, the much-talked-about comic book inspiration. Ignore the artwork, the ridiculous voiceovers and the magnificent origin stories. Pay it no attention. The really funny thing about Freedom Force is how little the funny stuff matters. [May 2005, p.89]
70
WHAM! Gaming
Andrew gave it an8: The characters irritated me so much I had to stop playing the game. I have played hundreds, possibly thousands of games in my life, and this is only the second time this has happened. (True Crime being the other one). Chimp gave it a5: T. G. gave it a10: Jasper F. gave it an8: Darren Z. gave it a9: [Anonymous] gave it a6: Stuart M. gave it a10: |
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