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How Metascores Are Calculated
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Episode I gives you all the hit content and gameplay from the original PSO and PSO ver. 2. Episode II brings a new full-length adventure that's exclusive to the Nintendo GameCube. You'll face real-time combat with enemies that are more powerful than ever before. New levels, like the breath-taking mountain and beach stages, give you expanded areas of gameplay and deep, lush worlds to explore. You'll also be given all-new quests to complete, additional weapons to master, and lots more rare items to find. Choose your character from the original 3 classes, each with a fourth new being, or from two brand new classes. For intense offline gameplay, team up or compete with up to three of your fellow Hunters on the same console for a split-screen battle. Go forth Hunter, and bring glory to the Guild... [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Play Magazine
I've logged 70 hours on the game so far, and I'm nowhere near quitting. Sure, I've finished the game many times already, but the game's structure of almost endless goals keeps me coming back for more every single day. [Jan 2003, p.82]
94
93
Electronic Gaming Monthly
A masterpiece...PSO will, ever so slowly, sink its addictive claws into your brain, never to let go, even after you've beaten it once. Or twice. Or more... [Dec 2002, p.93]
92
91
90
90
90
GMR Magazine
Unhealthily addictive. [Feb 2003, p.96]
90
90
90
90
90
90
90
87
85
85
85
84
80
80
80
Game Informer
The design is light years behind the PC market. [Jan 2003, p.101]
79
78
78
Nintendo Power
Provides an involving offline experience for up to four players. [Dec 2002, p.218]
76
75
70
Edge Magazine
For those willing to invest in all of the paraphernalia required to experience it, Phantasy Star Online remains a beguiling prospect. [May 2003, p.104]
67
GameNow
Paying $8.95 per month is a crapload, right? Well, it is, considering what the game doesn't give you - a persistent world (like in "Everquest"), or any sort of ranking system. [Dec 2002, p.74]
Adam G. gave it a10: Andy E. gave it a10: Jeff C. gave it a10: Mikko A. gave it a 10: Josue C. gave it a 10: Eric G. gave it a 10: Steve P. gave it a 9: |
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